Peek-a-boo

Dear Rich, why would you base your worldview on a late-90s action movie? That sounds kinda dumb.

Perhaps that’s backwards thinking. Perhaps The Matrix was designed as a subtle introduction to the underlying nature of reality for those that could only imagine in the images of action-movies. Even Neo had a hard time accepting the true nature of reality when he left the matrix. How can you explain to someone that grew up in the 80s and 90s that they’re living within a simulated world? Morpheus said regular people would typically fight against the truth while desperately clinging to the only reality they knew.

Therefore, you create a movie based in the modern-day using modern-day iconography and explanations. Those who see it, see it. And those that don’t want to see it, simply perceive a sci-fi movie. No harm, no foul. It’s a not-so-subtle clue for those seeking answers. And the movie’s theme is dank and dark because that’s the only way to draw in pessimists who will say: “I knew it!!! The world really IS a post-apocalyptic hell-scape filled with sheeple!!”.

But eventually, if you really take some time to think about it: what doesn’t work in The Matrix, what fails to be adequately explained, is the nefarious nature of the matrix. The enslavement of humanity doesn’t make sense and causes all sorts of debates. The so-called sequels don’t make sense either by the way. And that’s because life is NOT a nefarious affair. The Matrix itself demonstrates this, by failing to create a convincing villain.

And again, The Matrix was simply an introduction, it wasn’t meant to explain everything. It drew-in certain people that couldn’t be drawn-in by other means. God and spirituality and all that stuff makes no sense to pessimistic realists — so the only option to reach them was through sci-fi action flicks. Ultimately, the world wants its players to have a good time — but in order to have a good time, a player needs the right balance between fact and fiction.

A player must be invested enough to care about in-game outcomes, but not overly invested to the point of perpetual worry. If you only believe in a harsh and brutal world ruled by random-chance, then you’re going to have a bad time. You need some perspective, some distance, you need to see yourself as a player engaged in an enjoyable adventure. But when you’re too lost within the game, you can’t comprehend this. And so clues are provided, alarm clocks — The Matrix simply serves as one of the ways to help you wake up.

Advertisements

Masochistic Delight

So I’m sitting there in the War Robots lobby looking at the scrolling chat, and this guy is complaining about something not working right. And believe me, EVERY complaint about War Robots is probably legit — there’s so much to complain about –in fact, I do it all the time. Yet we all still show up to play the game. WHY!!?? The game literally abuses us in every way possible. So I contributed to the conversation and said, “well yeah, I think you gotta love some level of abuse to play this game.”

And then it hit me, I’m a freakin masochist!!! It’s like one of those M. Night Shyamalan moments when your life flashes before your eyes and all the clues were there, but you just couldn’t recognize them at the time. It’s dead-obvious now that I’m analyzing it — but I always thought it was such a dumb concept: who the heck would purposefully seek out pain? Uh, um, well, me I guess. Please hurt me!! Thank you, may I have another!!?

I’m always playing games in which I suffer frustrating losses. Even this blog frustrates me. My relationships frustrate me. Food frustrates me. It turns out, EVERYTHING frustrates me! YET, I keep going back for more.

So then I started thinking about memorable circumstances throughout my life. Would things have gone more smoothly if I had only trusted life and stopped trying to fight at every turn — if I had simply gone with the flow? And my conclusion was: no, not really. BUT, what readily and reliably explains the circumstances of my life: I’m a masochist! It’s as if the scenes I experienced were professionally designed to evoke maximum frustration!

If you think about it though, games are typically designed to introduce frustration, that’s their underlying nature. An obstacle prevents your progress — and until you overcome it, you’re frustrated by it. And the MORE frustrating a challenge is, the MORE it draws you in. That’s why the concept of “playing hard to get” can work in the realm of romance. If it’s easy, who cares. But if it’s difficult to attain, that’s a challenge that’ll keep you interested! That’s something you can dedicate yourself to!

If you quickly get through a game, it’s over — there’s nothing left to do. Whereas if challenges continually keep you from getting to the end, you literally might play for years. Sure you’re frustrated, but you keep going and going and going. You MUST reach the end no matter what it takes!!! So that’s life in a nutshell: a series of unconquerable tasks that string you along to the end. After all these years here, I haven’t mastered ANYTHING — and apparently, I’m not supposed to.

And if I did master life’s challenges, there’d be nothing left to accomplish. It’d be: “You Win!” followed by: “Game Over”.

So the question becomes: can I participate in this game-of-life while only experiencing minimal frustration? Must I always find myself maximally frustrated? Is pain simply my preference? I honestly don’t feel like it is, but ample evidence says otherwise. I would theorize that it’s possible to give up the pain-loving lifestyle if I develop an alternate means in which to appreciate life. For example, maybe I could develop a taste for winning.

As it is, I barely care if I win. But when I lose, oh boy, I can feel that frustration brewing. That’s something real. What a thrill it is to feel dominated and defeated!! In every path of life, I’ve felt that same frustration from my inabilities. I’m nothing but a weak and worthless moron that can’t do anything right. A loser. A loser lapping up frustration like it’s the tastiest cake on Earth. Sicko.

Therefore, having recognized my masochistic tendencies AND having recognized that I do not enjoy the level of pain produced by said tendencies, I hereby declare that I will work towards developing a new way to appreciate life. I will celebrate the victories and the revelry, the camaraderie and the creativity, the gentle and the loving — I am done delighting in despair and the not-fair.

Fountain of You

You’ll notice that we’re all different in particular ways. Our individual preferences vary quite a bit. For example, I despise the so-called dessert known as “cheesecake” — it’s gross. Our character has a dossier full of attributes that make it relatively unique. To play our character correctly then, is to honor those preferences and attributes.

If you’re playing Street Fighter II for example, you don’t play Guile the same way you play Chun Li — that’ll get you KO’d pretty quickly. You have to learn the abilities of your character and exploit those to the fullest. Special moves and abilities are there to be used, not ignored. You don’t want to play your character like it’s generic — that’s dumb.

That’s why striving to be “normal” is dumb. There is no normal, EVERYONE has an individualized dossier of attributes and abilities. And these abilities MUST be expressed by the character in order to fulfill that role. If you don’t express your individuality, it’s like holding in a poop — your bowels will ache and strain — you will suffer until you let “you” flow out.

How do you know what your character’s preferences and abilities are? Experiment! In Street Fighter II for example, you’ll find that keeping Guile in a low defensive position while utilizing leg-sweeps will prove devastating to many opponents. In other words, you won’t know what you can do until you do it — so do an assortment of things until you find what you’re good at.

Guile is a defensive character, he’s good when you wait for a chance to attack — if you play him aggressively you’ll likely get KO’d. In other words, there really are limitations on your character and you have to play according to his abilities. But that’s the fun part — all games impose limits — it’s a puzzle to solve, it’s attempting to accomplish something within a limited set of parameters.

And the best part is: the game-of-life wants you to win. The game is rigged in your favor. IF you play the character correctly, you WILL win. Whereas if you sabotage the character, trying to make him into something he’s not, you WILL suffer — you will get KO’d. In short, discover who your character is (explore and experiment), then play to his strengths. Result: “YOU WIN!”

Existential Challenge

What does it take to live in the world?

The tenacity to maintain a positive attitude. I lived with a bad attitude most of my life. It sucked.

What obstacles are you faced with in your life?

Sleep is a biggie. I don’t sleep very well. In fact I actively fight it at times. I’m not sure why. Maybe it’s a control issue. And when I finally do fall asleep, I wake up throughout the night.

Existential boredom. I don’t know what I should do with the bulk of my time. It’s been several decades and I’ve yet to find a career path.

The occasional physical ailments: headaches, colds, minor injuries. I wrestle with that stuff like they’re major life-altering obstacles.

Pessimism. I tend to think the worst of everything. I have to actively fight against it.

What obstacles would you rather tackle instead?

Well, nothing to do with my physical body — my body should simply serve as a well-functioning vehicle for my consciousness. I’d rather my obstacles take the form of career related tasks. But like I mentioned earlier, I’m not sure what that career would be.

I suppose if I had my druthers, I’d like to be an eccentric nouveau riche. I’d spend crazy amounts of money at Walt Disney World, stay at Deluxe Resorts (concierge-level of course), decorate my house with outlandishly expensive Disney memorabilia, stay current with the latest tech gadgets, ride electric scooters around town (the fun kind), go on shopping sprees, go to restaurants, collect things, and treat everyone I know to great gifts (like Santa Claus). That excites me.

I’m just kinda waiting for the fun-funds to kick in. Luckily, after several decades of existence I started believing in magic, so the certainty of this scenario is approaching one hundred percent. And if you believe in “nominative determinism”, my name is actually Rich — it’s a destiny thing.

I can also see why it wouldn’t have made sense to have money at an earlier stage of life. Because of my pessimism, it would’ve just amplified my anxiousness. Now instead of fortresses and walling myself away, I can think of more enjoyable ways to spend money. So in a sense, I’d like my career to be shopping. For pro-shoppers such as myself, shopping is like a form of hunting, it’s finding the best, most appropriate item — which takes a lot of care and effort — for those #bornToShop, it’s energizing.

So “the hunt” is where I’d face my obstacles. I need to be me, and if me is a silly guy that loves to shop, then so be it.

Any parting words?

Yes. I think selecting your preferred obstacles is a primary component of designing your life. If you don’t, life will simply hand you some default challenges. For instance, two big challenges for me are sleep and headaches — and that’s just dumb. I’m ready to move on to a more enjoyable context in which to overcome my challenges.

It’s also important to understand that challenges are relative. Everyone experiences maximum-challenge mode. What might look like nothing to you is near impossible for another — whereas what might look impossible to you, is readily handled by someone else. A pimple on the nose could bring someone’s world crashing down. You can’t judge or compare — obstacles are relative to the individual they’re applied to.

Selecting Sides

Good and evil, light and dark, positive and negative. In every instance, you choose whether you’re the hero or the villain. How? By the interpretation of the scene you’re experiencing.

If you seek-out the bad, you create it. If you seek-out the good, you create that too. So which do you see? You think your negativity only affects you, or do you even consider it? Either way, you contribute to the scene you’re experiencing based on your attitude.

You want a better world? Then see it. You’ll witness it transform before your eyes. Want the worst? Keep seeing the worst in everything that parades past.

You can be the one that lightens the mood or the one that tosses a grenade of pessimism into the air. Hero or villain — choose by the attitude you share with the world around you.

The Container

Game-simulations are never exact replicas of the world they’re simulating. They’re minimal implementations containing fragments of a whole, typically highlighting a particular activity. The graphics and other sensory data are never as fully immersive as the real-deal. Take Minecraft as an example, it focuses mainly on mining, survival, and block-building. This leads to the hypothesis that whatever contains our own simulated world, is likely beyond our current in-game comprehension.

In other words, a Minecraft avatar can’t fathom what a peach tastes like, or what taste even is. The smooth, non-blocky edges of everything in this world would look alien. The idea of billions of players all interacting on a single server without massive lag would be unthinkable. The concept of a non-infinite globe might even seem claustrophobic to an avatar used to an infinitely expanding world. Yet the many roles and activities and choices in our world might seem daunting to a character that’s only ever mined and slaughtered zombies.

The fact that we’re here says something about the world beyond this one. Maybe that world is too safe and not very intense — perhaps a bit boring. In games, we get reckless don’t we? We go at a higher intensity, we fight things, we die. Or sometimes a simulator is used for pure practice, like a flight-simulator for example. Maybe we’re learning to live as part of a greater civilization. Perhaps we have to earn our way into whatever world lies beyond this one.

The clues of artificiality are everywhere yet we’re too immersed to care. But one thing is for sure: if we’re here, we’re obviously meant to interact with this place in the best way we can. Whether it’s for fun or training, we better get our head in the game and act like we want to be here. Every endeavor is improved by a good attitude. And there’s always the possibility that this is in fact a rehabilitation facility for those that had trouble in the greater society. Either way, accepting and appreciating our position here is the only way to go.

Rate of Repetition

There’s a line between routine and erosion — and that line is pain. For example, a gentle caress becomes an abrasion if carried out for too long in the same spot — or a massage may turn into a bruise if repetitively performed on one particular area. This pain, is life telling you what to do. You are required to mix things up. For example, if you attempt to eat the exact same food all the time, you’ll get sick of it to the point of never wanting it again — there’s a certain rate of consumption you must practice or else you’ll be punished.

This demarcation of pain is an example of life communicating with you. Nothing needs to be figured out, the answer is obvious: stop doing what you’re doing and try something else. The question then becomes: how much must my activity vary in order to qualify as something different enough to not cause pain? You’ll have to determine that through experimentation — and again, life will let you know what works through the application of pain.

Mind you, life simply nudges you at first. It’s only after you keep ignoring the signal that life turns up the intensity. The better you listen, the less brutal the process becomes. So you must learn to catch yourself before doing the same thing over and over to the point of immense pain. The pain serves as an alarm that says “Stop!! Wrong way!!!”. From there, you need to find another route. The destination might very well be the same, but try some other way to get there.

In summation: When we come into this world, we’re just too ignorant to know where to go and what to do. There’s just no way you can figure things out on your own. You need guidance. And if you listen, you can hear life leading you along the entire time. And if you don’t listen, you’ll soon feel the instructions in the form of pain. A common situation where life sends this message is when a routine becomes too repetitive — you’ll need to engage in some variety to keep things running smoothly.