Idle Gaming

I used to think of life as a competitive first-person survival-based game. That outlook didn’t do me any favors and resulted in a lot of anxiety. And as a result, my assumptions were all off – life wasn’t aligning with my expectations. Finally, after many years, I gave up on my warped perspective. Though not gonna lie, the transition is taking longer than you’d think.

Truly, and after decades of proof being thrown in my face, I understand that I was wrong. Oops, my bad. But despite that understanding, I still can’t reside in a place of peace. I’m still a bit suspicious and somewhat unconvinced of the benign nature of existence. Is life out to get me!? Hm….

Well whatever. As best I can, I’m going to treat life as a chill idle game. Am I in first-person anymore? No, I’m in a fourth-person perspective, which means I kinda just watch my character do his thing. I don’t reside in the world, I’m more of an audience to it. All my previous direct-action strategies pretty much failed anyway, so.

In an idle game, oftentimes there’s clicking or tapping involved. So what’s my “clicky-tappy” interaction as the player? It’s focusing. Essentially, my character makes his way through the game on his own, but I kinda influence him based on my focus. For example, if I focus on a dying dog, my character might cry. Whereas if I focus on chocolate cake, my character might eat some soon. Therefore, a lot of my energy is directed towards focus-management.

Thoughts are the limitless resource that comes pouring onto my screen. As the player, I must direct these granules to the appropriate processing-centers located around the board. Negative thoughts go in the trash basically. Currency is acquired through tranquility, accumulating through extended periods of well-managed focus. There’s no real winning or losing, it’s just having fun through the process of resource-management.