Striving to Strive

If you think about the rewards you receive in video-games, you notice how lame they are. A high score? A virtual trophy? Your character jumping up and down? A screen that says “The End”. Meh. All that dedication and effort for what amounts to nothing? And that’s true in this game as well, the actual physical prizes available here are kinda lame.

There’s nothing here, that once gotten, you’d feel “Wow, this is IT! I’m done! Nothing left to get!”. Once anything’s received, it’s a fleeting sensation of attainment followed by a new-normal in which it becomes an everyday object that sits mundanely as any other. Therefore, as in any game, experiences themselves are the only actual reward.

I’ve wasted countless hours in video-games attempting to achieve lame objectives – yet, I was perfectly entertained by the experience. The fun isn’t in attainment, that’s just another form of “Game Over”. The fun is in striving after something, anything, even if it’s a frivolous goal. Striving itself IS the goal here.

And I don’t mean “struggle” by the way. You really should find a level of striving that feels comfortable. It’s kinda dumb to stress and strain over a pointless objective when objectives themselves are valueless. Since they’re all of equal value (i.e. zero), pick something fun. And if you actually attain the object of your effort? Great, now pick another appealing objective and keep striving.