Wait Not Want Not

At first I thought I was randomly born into a harsh and brutal world that didn’t care if I lived or died. Then after a few decades of living in abject anxiousness, I realized I misunderstood. I was in no danger, there were no threats – the world simply sustained me without effort on my part. Knowing that, I then surmised that the world must want me to prosper and enjoy myself within its walls. That theory has unfortunately not proven correct – I’m not saying it’s wrong, I simply don’t know if it’s true at this point.

For example, you’d want to keep your lab-rats or livestock alive, but you don’t necessarily care how happy they are. Unhappiness might even be a state that’s encouraged for research purposes as part of an experiment. Or this could simply be a game – and like any game, challenges are built into the world as obstacles to overcome. Games by their nature introduce stressors into a player’s life. Over and over, players jump hurdles and chase fleeting rewards.

I have to surmise then, that existence is like a Role-Playing Game. It’s not a movie in which you sit passively watching the scenes go by. I tried that approach and it doesn’t work. You literally end up sitting there waiting for the movie to begin but it never does. You have to actually press forward and manipulate the buttons here and there. I think life assists you, but you have to deal with challenges along the way.

Think about it this way: participation in sports is most rewarding when you push yourself close to your limit. Who cares if you can do something easily? It’s the training and straining that accompanies difficult tasks that produces the most satisfaction. A larger investment begets a greater reward. BUT: if you take a game too seriously, you’re going to have a bad time. Games are ultimately mechanisms-of-fun and your perspective should be broad enough to include this aspect.