Striving for enlightenment might be taking things a bit too far. Instead of overcoming a single challenge, it’s the idea of overcoming challenge itself — thus eliminating ALL challenges in one fell swoop. It’s like sitting in the middle of an arcade and not playing any of the games because you conquered the desire to engage — but the point of a game is to play!!
Imagine exiting the arcade and explaining to the game developers that you didn’t play their games. They ask why. You respond: “Well, after losing a few times I got frustrated and stopped playing. Then I got bored and played some more but kept losing. This led to even more frustration so I proceeded to train my mind to ignore those enticing demo-screens and to ignore the sensation of boredom while sitting still.”
Exasperated, the developers explain that the games are specifically designed to be unwinnable. Winning and losing result in the same outcome: “Game Over”, therefore the games are designed to string players along in an endless series of challenges that are ultimately insurmountable. It’s only a game they say, you shouldn’t get so bent-out-of-shape over it — you’re taking things much too seriously — an arcade is meant to be fun.
So in a sense, the initial quest for enlightenment might be a bad-attitude in which a person wants to give-up on the game and sit quietly until it ends. BUT, if you sit silently long enough, you’ll ultimately come to this conclusion: play the game and have some fun (i.e. lighten-up). You’ll also conclude that you shouldn’t attempt to play every game in the arcade — it’s better to focus on the ones you find most enjoyable.