Space Game

I’m still knee-deep in computer-programming activities. My latest experiment/release is an Astroids-like Space Game. It’s using Javascript to draw on a Canvas element by utilizing a bunch of trigonometry. Because I like using vanilla Javascript and a raw Canvas element, I had roll my own collision-detection mechanism.

I’ve also been watching Star Trek: The Next Generation on Netflix (I’m currently up to the middle of season 3). That particular series is chock-full of competency by the way. If you want to bathe yourself in the concept of people performing their jobs exceptionally, that’s the one to watch. Picard is professionalism personified — and of course the entire crew steps up whenever duty calls.

I think the show has been keeping me from getting road-blocked by problems that spring-up along the way. In the past, I’d often quit when the going got too tough. But now, if something isn’t functioning properly, it means I need more research or perhaps a different approach. With enough perseverance, there’s always a solution. Quitting is not an option: there is only the performance of one’s duty till the end.

It’s dedication to the craft. In Star Trek, that craft was an actual craft, the starship Enterprise. In my case, the craft is the art of programming. It’s authoring and organizing sets of complex instructions. It’s coercing pixels to dance across the screen in predictable as well as unpredictable paths. It’s seeking out new ways and unique solutions, boldly coding where no developer has gone before.

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