You’ll notice that much of life as a human is just trying to “keep it together”: I wanna snap! No, don’t do it! Okay, I’ll try to remain calm. Ugh! I can’t do it! I’m gonna go nuts!! No, no, smooth and steady, maintain composure. Ahh I can’t take this!! Yet if all you’ve ever known was being human, shouldn’t “being human” come naturally? Should simple daily-life contain such struggle? Hmm….
Well, unless you weren’t always human. Or maybe you’re not “just” a human. I know when I play a video-game for instance, it’s often a struggle to get the little character to do what I want. No, turn up! UP! Gah! Dumb controller doesn’t respond to my lightening-quick reflexes! Again, life makes more sense when you view it in terms of a game-character and a game-player.
Obviously, controlling the character we play-as is part of the challenge itself. The player wants one thing, yet the character sometimes does another. It’s a prevalent source of frustration in much of game playing. But the player that enjoys himself the most, is the one that shrugs it off and plays wherever the ball lies — if it ends up in the rough, then so be it.
And we know we can influence our character. We can shut him right down and sabotage everything he wants to do in this world. Perhaps he wants to go out for a nice bike ride… NO, I’m not in the mood today, we might have to interact with other people. Or maybe he wants to rent a new movie… NO, are you crazy, we can’t afford that! If you were merely a human born of this world, why would you argue with yourself so often? Hmm….
In any video-game, success comes down to syncing with your onscreen character and aligning with the timing of the game. You can only jump when the rope swings close enough to grab it. Jump too late or too soon and you fall in the hole. Oftentimes gaming comes down to practicing again and again until you can finally meld with your onscreen character.
Characters, by their nature, are limited in their abilities. The limitations are what provide challenge and make the game fun. It’s not the character that needs to change, but the player. In other words, it’s not appropriate to argue with your character all the time. The better course of action is to go along for the ride and perform the activities he wants.
But what craps that up, is when the player is too lost in the game and gets in the way of his character — the player gets anxious and takes everything too seriously. Whereas when player and character are in-sync, there’s no frustration and no need to “keep it together”. Summary: Your goal as the player is to synchronize with your character — and when you do, your life will be a lot smoother.