If I play a game very conservatively, trying to manage my damage, then it’s not very fun, especially if I’m taken out abruptly by something unexpected — all that caution and care for naught. But if I play a game too carelessly, dauntlessly rushing in with guns blazing, then it’s over too quickly, I never get to experience any depth of gameplay.
So there’s a balance to be had. I have to pace myself. But it’s difficult to pace oneself unless you know what you’re up against — how difficult are the challenges and where’s the finish line? An easy game allows you to adjust to conditions as they become known. A hard game doesn’t tolerate mistakes, but expects you to adapt to its conditions by repeatedly playing from the start.
A lot of games depend on players playing them over and over — you win some, you lose some. Whereas some games are open-ended and meander along with rules and victory-conditions that are more malleable. Maybe life is all things to all people, perhaps for some it’s a harsh game with zero tolerance for error — perhaps for others it’s an open-ended stroll through a lighthearted landscape.
It seems as though we place these conditions on ourselves. From early on I used to take the game-of-life oh so seriously, setting many limits on what I could do, believing in harsh consequences for mistakes. But now that I’ve dismissed all that super-seriousness, I’m surviving just the same. Life was only as hard as I believed it to be.
As for pacing, maybe life adjusts to whatever amount we’re willing to give. If we’re in it for the long-haul, then we have a long life with a detailed narrative to match. If we’re here for high-intensity then BOOM, we’ll get it. Like every game though, we likely play again and again, perhaps selecting different perspectives each time.
What’s frustrating about a game is not usually the game itself, but our insistence on a particular outcome. If our goal is to simply enjoy the game no matter how it proceeds, then there’s not much to stress about. But yeah, it sometimes takes maturity and creativity to figure out how to extract the fun from a certain point-of-view.