If I think of life as a dangerous experience, then I’m awarded with excitement. The drawback to this perspective is the potential for anxiety. But if I’m unable to amuse myself in any other way, fear is a great cure for boredom.
If I think of life as a peaceful experience, then I’m awarded with ease. The drawback to this perspective is the potential for boredom. But as long as I have a hobby or creative pursuit, I’ll have something to keep me busy.
If life is a simulation, we might readily select the dangerous experience option. Boredom is the enemy of an eternal being. Any game that becomes boring becomes unplayable. But whether the danger is real or simply perceived is a different question.
So unless we cultivate in ourselvelf the ability to self-amuse with the mundane, then we are truly getting what we wish for when the intensity is turned up high. A tranquil life requires the capacity to derive joy from stillness (like meditation for instance).
There’s an imbalance, an underlying dissatisfaction to life, because that is exactly what we want. Every story or game has something “wrong” that requires resolution. We don’t want to cure the imbalance but simply ride the slide it creates.