Think of a child playing with his action-figures. The child imagines a scene in which these characters are in conflict. Some figures are grouped in the background without much to say, often victims of circumstance. The main-characters trick and surprise one another even though the puppeteer knows full-well the underlying plans of each. The child artfully compartmentalizes the minds of characters, making sure they don’t mix.
Through suspension of belief, the child perceives himself as these individuals, maintaining appropriate actions for each. Yet, if the child’s least favorite character gets a leg up on his champion, a sudden change in narrative will save the day. The child plays as the hapless individual, but he’s ultimately the story’s author, capable of rewriting narratives on the fly. The child is also the front-row audience observing the overall action, an audience cheering for its preferred ending.
These action-figures are regularly presented with dilemmas to be solved. Easy answers are often thwarted as the child enjoys extending his playtime. The characters therefore struggle to overcome an obstacle, attempting to solve its riddle through repeated trial and error. Eventually, creative solutions leak in from the puppeteer who knows the way out. Things begin to fall into place and external pressures lessen. The goal is reached and the scene comes to a close.
This is how a creator can play amongst his parts. Although this description summarizes my observation of an actual child at play, it can be applied to the wider world. Life consists of characters in costume acting out dramatic scenes on a daily basis. There’s an underlying coordination that steers these players into coherent circumstances while creative solutions pop into their minds as necessary. A consistent barrage of obstacles provide fodder for these characters to wrestle with. When objectives are achieved, those chapters come to a close and new ones begin.